/*
 * shaders.h
 *
 *  Created on: 26.04.2013
 *      Author: SomeChineseGuy
 */

#ifndef SHADERS_H_
#define SHADERS_H_

#include <string>
#include <vector>
#include <GL3/gl3.h>

using namespace std;

string readShadertoString(const char* filename);
GLuint createShader(GLenum type, string sourceCode, string fName);
GLuint createShaderProgram(vector<GLuint> shaders);


#endif /* SHADERS_H_ */
